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PRINCESS THE HOPEFUL
|
Name |
Calling |
Queen |
Player
|
Jenny |
Champion |
Swords |
annafirtree
|
Beats |
Experiences |
Luminous Beats |
Luminous Experiences
|
0 |
2 |
0 |
0
|
ATTRIBUTES
|
Mental |
Physical |
Social |
.
|
Intelligence |
@OOOO(OOOOO)
|
Wits |
@@@OO(OOOOO)
|
Resolve |
@@OOO(OOOOO)
|
|
Strength |
@@@@O(@OOOO)
|
Dexterity |
@OOOO(OOOOO)
|
Stamina |
@@@OO(OOOOO)
|
|
Presence |
@@OOO(OOOOO)
|
Manipulation |
@OOOO(OOOOO)
|
Composure |
@@@@O(OOOOO)
|
|
.
|
SKILLS
|
Mental |
Physical |
Social |
Specialties
|
Academics |
OOOOO(OOOOO)
|
Computer |
OOOOO(OOOOO)
|
Crafts |
@@@OO(OOOOO)
|
Investigation |
OOOOO(OOOOO)
|
Medicine |
@OOOO(OOOOO)
|
Occult |
OOOOO(OOOOO)
|
Politics |
OOOOO(OOOOO)
|
Science |
OOOOO(OOOOO)
|
|
Athletics |
@@@OO(OOOOO)
|
Brawl |
@OOOO(OOOOO)
|
Drive |
OOOOO(OOOOO)
|
Firearms |
@OOOO(OOOOO)
|
Larceny |
OOOOO(OOOOO)
|
Stealth |
OOOOO(OOOOO)
|
Survival |
@OOOO(OOOOO)
|
Weaponry |
@@@@@(OOOOO)
|
|
Animal Ken |
@@@OO(OOOOO)
|
Empathy |
OOOOO(OOOOO)
|
Expression |
OOOOO(OOOOO)
|
Intimidation |
@@@@O(OOOOO)
|
Persuasion |
OOOOO(OOOOO)
|
Socialize |
OOOOO(OOOOO)
|
Streetwise |
OOOOO(OOOOO)
|
Subterfuge |
OOOOO(OOOOO)
|
|
- Crafts:Housing Construction
- Weaponry:Chainsaw
- Athletics:Marathon running
|
MAGIC & MORE
|
Advantages |
Merits |
Invocations |
Charms
|
Inner Light |
@
|
Wisps |
@@@@@ (5/5)
|
Willpower |
@@@@@@(6/6)
|
Belief |
7
|
Size |
6 (6'7")
|
Speed |
12/13-transf
|
Health |
9
|
Initiative |
1 (5crow)
|
Defense |
6
|
|
- Quick Draw @
- Tolerance for Biology @@
- Giant @@@
- Fast Reflexes @
- Resources @@
- Defensive Combat@
|
Acqua |
|
Aria |
|
Fuoco |
@@@
|
Legno |
|
Terra |
|
Lacrima |
|
Specchio |
|
Tempesta |
|
|
- Kensai @ (Upgrade: Forceful @@)
- Your Guardian Angel @@
- Upgrade: Everyone’s Angel @
- Celestial Dance @
- Upgrade: Swift @@
|
INVENTORY
|
Weapon 1 |
Weapon 2 |
Armor |
Other
|
Name |
Crowbar
|
Damage |
2
|
Init Mod |
-2
|
Other |
not regalia
|
|
Name |
Chainsaw
|
Damage |
5
|
Init Mod |
-6
|
Other |
9-again, regalia
|
|
|
.
- (Speed=Str + Dex + 5, C.Dance +2)
- (Initiative=Dex + Comp, Weapon -6, C.Dance +2)
- (Defense=Dex+Athl, C.Dance +2)
|
STORY ELEMENTS
|
Sensitivity
|
0
|
Virtue
|
Generous
|
Vice
|
Temper
|
Aspirations
|
- Kill the monster that attacked her parents
- Fall in love
- Get in a nonlethal bar fight
- VOCATION: to be developed
|
Breaking Points
|
- (What's the worst thing you've ever done?) Shot a deer in the gut and left it to die.
- (What's the worst thing you can imagine yourself doing?) Shooting an innocent person.
- (What's the worst thing you can imagine someone else doing?) Playing mind-games with someone until they kill someone they love.
- (What is something you've forgotten?) My childhood playmate, Jim, mysteriously disappeared when we were 5 and no one ever spoke of him again.
- (What's the most traumatic thing that's ever happened to me?) My parent's divorce: I thought they were soulmates destined to be together, and their divorce broke my belief in True Love.
|
DESCRIPTION |
BACKSTORY
|
- Blond
- really tall
- farm girl from Montana
|
Her parents were attacked by a supernatural monster. She’s tracked it across America to somewhere near where the campaign starts.
|