Trinsic:Jeysie the Bard
Jeysie is a comely, yet cowardly and bit... er... witchy bard who has the "gift" of gab and guile. She uses her looks and talents to charm her way into (and sometimes out of) any given situation. She is always on the lookout for chances to discover (and sing/tell) new stories, and is not above "embellishing" the truth a little (or a lot). She is decently smart/knowledgeable, but will hide the fact if it will gain her an advantage. She can sometimes be spotted dating cute Barbarians.
(She should not be confused with her player, who doesn't embellish or date Barbarians, and isn't very charming.)
Her reliance on her charm to get by means she prefers to avoid direct confrontation. When diplomacy fails she will attempt to dive for the nearest cover, on the thought that being close enough to hit an enemy directly would mean the enemy is close enough to hit her. She will offer shouts/songs/spells/distractions/etc. from her corner to aid others, and may toss a rock or two, but will avoid direct combat as much as possible unless given no choice. She's not a pacifist, just preoccupied with keeping herself intact.
Contents
Backstory
Jeysie hails from an unremarkable and boring village. When she was younger a handsome, older bard happened by the village. Sensing that he could use her charms to his advantage in his performances, he wooed Jeysie with his tales of exciting adventures and talked her into leaving with him. She leaped at the chance to avoid her otherwise inevitable dull fate of being a village boy's housewife. The bard taught her his musical knowledge, and she fell in love with performing, especially all the attention it garnered her.
Eventually the bard chanced to perform for some wealthy nobles, who were taken enough by him and Jeysie to offer them jobs as permanent entertainers for them and their guests. The bard, grown weary of wandering over the years, accepted the offer. Jeysie reveled in the luxury for a time, but eventually realized that she had spent a fair deal of time thus far singing the same old stories over and over, and had never had any real excitement of her own. She also found that the noble boys were just as keen on trying to turn her into a house-bound wife as the village boys were. So she stole away and set off to chart her own journey.
She is always searching for new tales to sing, whether experienced herself or heard from others. She craves excitement, fame, and general attention and fawning. She hopes someday to have the chance to hear about or - preferably - witness a truly heroic quest (or at least a really entertaining one). Thus far, however, she has been stymied by a general lack of people doing heroic things, and by her early-on discovery that combat isn't her thing.
Still, if she senses she's stumbled upon something that will make her a fabulously famous bard, she will follow eagerly. Fortunately for her she seems to have discovered such a thing, in the form of news of a magical symphony. Unfortunately for her the current group of heroes searching for the symphony doesn't seem to be exactly what she had in mind. Oh well, there's always a market for burlesque comedy, right?
Character Information
Basic Statistics
Name | Player | Race | Height/Weight | Hair/Eyes | Class | ||||||||||||||||||||||||||||||||||||||
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Jeysie the Bard | Jeysie | Human | 5'2"/115 lbs. | Brown/Brown |
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Size | Gender | Age | Skin | Alignment/Allegiance | Deity | ||||||||||||||||||||||||||||||||||||||
Medium | Female | 22 yrs. | Light | Chaotic Neutral | None | ||||||||||||||||||||||||||||||||||||||
Stats | Saves | Attacks | Misc. | Languages | |||||||||||||||||||||||||||||||||||||||
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Feats | Class Features | Racial Features | |||||||||||||||||||||||||||||||||||||||||
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Skills
Skill Name | Bonus | Skill Name | Bonus | Skill Name | Bonus |
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Appraise | +2 | Hide | +6 | Open Lock | +2 |
Balance | +2 | Intimidate | +7 | Perform | +9 (sing) |
Bluff | +10 | Jump | +1 | Profession | +1 |
Climb | +1 | Know (Arcana) | +2 | Ride | +2 |
Concentration | +1 | Know (Arch. & Eng.) | +2 | Search | +4 |
Craft | +2 | Know (Dungeoneering) | +2 | Sense Motive | +8 |
Decipher Script | +2 | Know (Geography) | +2 | Sleight Of Hand | +5 |
Diplomacy | +11 | Know (History) | +7 | Spellcraft | +5 |
Disable Device | +2 | Know (Local) | +8 | Spot | +4 |
Disguise | +7 | Know (Nature) | +2 | Survival | +1 |
Escape Artist | +2 | Know (Nob. & Royal.) | +2 | Swim | +1 |
Forgery | +2 | Know (The Planes) | +2 | Tumble | +2 |
Gather Information | +11 | Know (Religion) | +2 | Use Magic Device | +3 |
Handle Animal | +3 | Listen | +6 | Use Rope | +2 |
Heal | +1 | Move Silently | +2 |
Spells Known
Level 0 | Level 1 | Level 2 | Level 3 |
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None |
None |
Inventory
Item | Location | Qty |
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Backpack | Back | 1 |
Bedroll | Back | 1 |
Bread | Backpack | 1 |
+1 Chain Shirt | Equipped | 1 |
Chalk | Backpack | 1 |
Entertainer's Outfit | Body | 1 |
Flask | Backpack | 1 |
Flint and Steel | Backpack | 1 |
Immovable Rod | Backpack | 1 |
Ink (1 oz. vial) | Backpack | 1 |
Inkpen | Backpack | 1 |
Magic Missile Rock | 1 |
Item | Location | Qty |
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Quarterstaff | Equipped | 1 |
Scroll Case | Backpack | 1 |
Sheets of paper | Backpack | 10 |
Sling | Equipped | 1 |
Sling Bullets | Backpack | 10 |
Small steel mirror | Backpack | 1 |
Spell Component Pouch | 1 | |
Soap | Backpack | 1 |
Torch | Backpack | 1 |
Trail rations | Backpack | 5 |
Waterskin | Backpack | 1 |
Notes
Appearance
- Pretty
- High-pitched voice
- Short hair
- Mock Gypsy clothing
Mannerisms
- High-Strung
- Obsessed with her looks
- Likes being clean
- Craves flattery and attention
- Cowardly
- "Bends the Truth"
Phobias
- Getting dirty
- Creepy-crawlies
Friends
- Sweet on Vizz, a. k. a. "Orc Bunny"